Virtuix Inc. has begun trading on Nasdaq under the ticker VTIX with a market capitalization of $250 million, marking a significant milestone for the company that has developed full-body virtual reality systems. The Austin-based company reported revenue for the six months ended September 30, 2025, increased 138% year-over-year following the launch of its Omni One in-home gaming system. To date, Virtuix has generated over $20 million in sales across three product generations.
The company's public listing was accompanied by an $11 million investment from Chicago Venture Partners and a $50 million equity line of credit, with proceeds directed toward scaling sales and marketing for Omni One. With current production capacity of 3,000 units monthly, Virtuix projects potential annual revenue of $100 million. Founder and CEO Jan Goetgeluk emphasized that public market access provides capital to fund growth and develop new products, stating the company is "only getting started" in addressing the need for natural movement through photorealistic virtual environments created by AI-powered 3D reconstruction techniques.
Virtuix leverages advanced AI-driven 3D reconstruction methods, including Gaussian splatting, to create highly realistic digital twins of real-world environments. This technique represents environments as millions of colored 3D Gaussians rather than traditional meshes, enabling rapid generation of high-fidelity virtual worlds. The company demonstrated this capability in this video, showing how aerial drone or 3D camera footage can be transformed into 1:1 digital replicas.
The Omni One system features a specialized surface and harness that allows users to walk, run, crouch, and jump in 360 degrees while remaining stationary, translating real-world movements directly into virtual environments. Beyond gaming immersion, the system provides significant fitness benefits, with the company reporting one user lost 40 pounds in four months using the device, which Virtuix markets as the "Peloton of gaming." The global VR gaming market represents substantial opportunity, with one forecast projecting growth from $50.71 billion in 2025 to $194.17 billion by 2030.
Virtuix is also targeting the defense industry with applications like Virtual Terrain Walk, currently in production, which allows military personnel to walk through terrain virtually before deployment. Test units are already in use at Yokota Air Force Base and the U.S. Air Force Academy. VTW enables more than 12 soldiers to navigate virtual terrain together with full 360-degree movement freedom, overcoming limitations of existing simulation products that are expensive, user-limited, or lack full immersion.
The company's dual approach targets the mass consumer market for volume and the defense sector for margins, positioning Virtuix at the intersection of virtual reality, artificial intelligence, and physical movement technology. With its Nasdaq debut and substantial revenue growth, Virtuix transitions from visionary startup to scalable enterprise in an expanding market for immersive technology solutions.


