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Virtuix Expands Omni One VR Gaming System to European Markets Following IPO and 138% Revenue Growth

By Burstable Editorial Team

TL;DR

Virtuix's European expansion of Omni One offers investors early access to a projected $30.4 billion VR gaming market with 138% revenue growth potential.

Omni One uses a 360-degree treadmill with AI-driven 3D reconstruction to create photorealistic virtual worlds, allowing full-body movement and burning up to 700 calories per hour.

This system transforms sedentary gaming into active exercise, helping users improve fitness and potentially lose weight while enjoying immersive entertainment.

Imagine walking through a digital twin of your neighborhood created in hours from drone footage, all while playing games and getting a workout.

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Virtuix Expands Omni One VR Gaming System to European Markets Following IPO and 138% Revenue Growth

Virtuix Inc., the developer of full-body virtual reality systems, is expanding into Europe with the launch of its in-home gaming system Omni One in several markets including Germany, the UK, and France. The expansion follows the company's recent Nasdaq debut and reported 138% year-over-year revenue growth for the six months ended September 30, 2025. This international move represents a significant milestone for Virtuix as it enters a European VR gaming market projected to reach $30.4 billion by 2032, growing at a compound annual growth rate of 17.7% between now and then.

"Europe has long been one of the most active PC gaming markets in the world, and expanding Omni One Core into the region is a natural next step for us," said Jan Goetgeluk, Chief Executive Officer of Virtuix. "With strong demand, an established distribution partner and a growing community of PC VR gamers, we're excited to bring Omni One to European players." The company's European expansion is supported by a regional partnership with Unbound XR, a leading European online retailer of extended reality equipment that will manage local fulfillment and logistics across the EU and UK.

Often described as the "Peloton for Gamers," Omni One is a 360-degree treadmill system designed to provide a fully immersive experience that allows players to physically move through virtual worlds. The system features a specialized surface and vest-like harness that enables walking, running, crouching and jumping in 360 degrees without moving from the center. This technology replicates real-world movements directly in games, providing physical freedom that traditional controllers cannot match while turning gaming into a legitimate cardio workout. According to Virtuix, users can burn up to 700 calories per hour, with some customers reportedly losing more than 40 pounds in four months while playing their favorite games on Omni One.

The system leverages AI-driven 3D reconstruction techniques like Gaussian splatting to create photorealistic digital twins of the real world. This technology has dramatically reduced the time required to create high-fidelity virtual environments from months to mere hours. By capturing drone or other camera footage and uploading it into a computer, Virtuix can quickly generate 1:1 digital replicas of any area and create navigable 3D worlds. European customers can now place orders for Omni One, with shipments scheduled to begin between April 13 and April 24, 2026. In the United States, the product has achieved an average customer rating of 4.8 out of 5 stars and received the Auggie Award for Best VR Interaction Product in 2025.

The international launch is part of Virtuix's broader expansion strategy, fueled by its recent initial public offering and capital raise that includes an $11 million investment from Chicago Venture Partners and a $50 million credit facility dependent on certain conditions. Virtuix had previously indicated that proceeds from these capital raises would support the sales and marketing of Omni One. With production capacity established to manufacture 3,000 units of Omni One per month, the company stated it has the potential to generate $100 million in annual revenue. This expansion into Europe represents a strategic move to capture market share in a rapidly growing sector while leveraging the company's recent financial momentum and technological advancements in immersive gaming experiences.

Curated from NewMediaWire

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Burstable Editorial Team

Burstable Editorial Team

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